

Normal (Fast with Metabolic Boost upgrade)Ībilities BURROW: allows some ground units to go underground, which restores health faster and keeps the units cloaked.
STARCRAFT 2 GAME 1 ZERGLING LEFT UPGRADE
In-game, Zerglings can benefit from both the Melee Attack upgrade and the Carapace upgrade. A third set of short limbs jut out behind its head and are used to maul its prey along with it sharp teeth and tusks. They typically move in packs with Hydralisks or other Zerglings as small ground armies or scouting parties. They move around by sprinting on a set of powerful hind legs and forelegs (the former of which are webbed to indicate they might have some ability to swim, though they are granted no such feature in the game, and the latter of which are tipped with massive scythe-like claws for both attacking and burrowing underground). They resemble somewhat of a cross between a velociraptor and a locust and are covered in a spiny exoskeleton but is rather thin compared to other Zerg units.

The genetic essence used for constructing Zerglings comes from a Spawning Pool and like all other Zerg hey are hatched from Larva at Hatcheries. Their physiology may have been altered to allow them to have certain mutations and improved combat and agility skills. Their DNA came from a creature called the Dune Runner native to Zz'gashi until the Overmind integrated them into the Swarm. OverviewZerglings are the grunts of the Zerg Swarm from the StarCraft games.
